ZIN KO MYINT
GET IN TOUCH

A codebase, an engine, a camera.

Because the medium is never the message.

ZIN KO MYINT
PROGRAMMINGUI / UXUNITYCINEMATOGRAPHYBLENDERBEAUTY PORTRAITAI VIDEOXR
SOUND
SAMPLE — GLB PLAYGROUND / PAINT STUDIO
THREE.JS · GLTF LOADER · DOOR RIG · KTX2

( THE APPROACH )

I build with engines and I shoot with light. The output changes. The way of looking doesn't.

WHY IT HOLDS TOGETHER

A Unity scene, a documentary frame and a portrait all answer the same question: where do you stand, and what do you let the viewer see first? Real-time work taught me systems. Film taught me patience. Portraiture taught me that restraint reads as confidence. The interface work is where all three meet.

WHAT I MAKE

Real-time & interactiveUnity, C#, shaders
3D & motionBlender, Cycles, EEVEE
Documentary filma7III, DaVinci Resolve
Beauty portraitStudio & natural light
Product & UI designFigma, design systems

01— PROGRAMMING / FULL-STACK

NESTJS · NEXT.JS · TYPESCRIPT · THREE.JS · R3F · C#

STACK REEL

BACKEND03
NestJSREST · WS
Prisma · PostgreSQLSCHEMA
RedisCACHE · QUEUE
FRONTEND03
Next.jsAPP ROUTER
ReactRSC · HOOKS
Tailwind · ZustandUI STATE

STACK BY LAYER

Engineer by trade, artist by instinct — building experiences that feel, not just function.

3D IN THE BROWSER03
Three.jsSCENE GRAPH
React Three FiberDECLARATIVE
GLSL · postprocessingSHADERS
LANGUAGES03
TypeScriptSTRICT, EVERYWHERE
C#BASIC — UNITY FIXES
SQLQUERIES I CAN READ

02 — UI · UX DESIGN

THE WHOLE PRACTICE

01

Programming

NEST · NEXT · TS · R3F

APIs, apps and browser 3D — the whole stack, shipped and maintained.

SEE THE WORK
02

UI · UX Design

FIGMA · REACT · SYSTEMS

Interfaces built for dark rooms and twelve-hour sessions.

SEE THE WORK
03

Unity & Real-time 3D

UNITY · HDRP · SHADER GRAPH

Installations that run eight hours a day without blinking.

SEE THE WORK
04

Cinematography

SONY a7III · DAVINCI

Documentary shot handheld, graded by the same hand.

SEE THE WORK
05

AI Video

RUNWAY · SORA · COMFYUI

Generated shots plated into real footage, cut to survive.

SEE THE WORK
SELECTED WORK
( 03 FEATURED / 13 TOTAL )
01UNITY / REAL-TIME2026

Rooms that notice you walked in.

NEXT CHAPTER — COMING SOON

AR / VR / XR

Spatial work for history, education and cultural gaming — walkable archives, playable heritage. Sign up to see the first build.

See what's coming →